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roguesharp.dev - Home | Creating a Roguelike Game in C#
2017-02-01 · Creating a Roguelike Game in C# using RogueSharp. Creating a Roguelike Game in C# Posts. April 06, 2019 Using EditorConfig to Maintain a Consistent Coding Style. April 05, 2019 Collecting Code Coverage Metrics for .NET Core Libraries in Azure DevOps. March 02, 2019 Creating Status Badges and Shields for your Repository . August 21, 2018 RogueSharp …
Roguesharp.devRogueSharp 4.0 Pre-Release | Creating a Roguelike Game in C#
RogueSharp has always had a lot of different Cell selection methods as seen in this old post. What it has been missing is a good method for getting cells in a Circle. We now have two new methods which will help with this. /// Get an IEnumerable of Cells in a circle around the center Cell up /// to the specified radius using Bresenham's midpoint circle algorithm /// "xCenter" X …
Roguesharp.devRogueSharp 3.0 Pre-Release | Creating a Roguelike Game in C#
RogueSharp 3.0 Pre-Release. Goal Maps. October 04, 2015 Version 3.0.0-pre of RogueSharp was just released. This is considered a pre-release version. In order to obtain it via Nuget make sure to choose “Include Prerelease” packages from the Nuget Package Manager. Any feedback regarding this pre-release version is appreciated! RogueSharp v3.0-pre Nuget Package; …
Roguesharp.devRogueSharp 3.0 Released | Creating a Roguelike Game in C#
2016-02-19 · RogueSharp 3.0 Released. February 19, 2016 Version 3.0.0-pre of RogueSharp was just released. This is considered to be a stable version of 3.0 which was pre-released in October 2015. As always your feedback is appreciated! RogueSharp v3.0 Nuget Package; RogueSharp v3.0 Source Code; I’d like to thank Glenn Hoeppner for helping code review this …
Roguesharp.devRogueSharp | RogueSharp - GitHub Pages
RogueSharp is a free library written in C# to help roguelike developers get a head start on their game. RogueSharp provides many utility functions for dealing with map generation, field-of-view calculations, path finding, random number generation and more. It is loosely based on the popular libtcod or "Doryen Library" though not all features overlap. Getting Started. Visit the …
Faronbracy.github.ioGame programming in .NET with RogueSharp
The purpose of this blog is to provide a set of tutorials for using RogueSharp to create a basic Roguelike game with MonoGame, RLNet, or SadConsole. The tutorials are meant to introduce and promote the most frequently used features of RogueSharp. RogueSharp v5.0 Pre-Release RogueSharp v5.0 Pre-Release - Weighted Pools RogueSharp v4 Sample Game Ported to …
Roguesharp.wordpress.comRogueSharp.Documentation/index.md at main · …
DocFx documentation for the RogueSharp library located at https://github.com/FaronBracy/RogueSharp - RogueSharp.Documentation/index.md at main · …
Github.comGitHub - StilgarISCA/roguesharp-dotdev: …
Https://roguesharp.dev. Contribute to StilgarISCA/roguesharp-dotdev development by creating an account on GitHub.
Github.comIs Roguesharp out dated or something ? : roguelikedev
Roguesharp was a great way for me to break into the genre, but I've since moved to two different libraries for C#: GoRogue for the rogue-like things - pathfinding, map gen, etc. I'll admit that the documentation for these two leave something to be desired, but there is a discord where your questions are usually answered within a day or so.
Reddit.comRogueSharp Tutorial Series Ported to Unity | Creating a ...
Thus RogueSharp. About the Port to Unity. I developed a port of Faron’s RogueSharp v3 tutorial series with Unity except I ended up using RogueSharp V4! I originally went through the entire tutorial series using RLNet Console, which gave me a comfortable feel for the library and how I wanted to approach integrating with Unity. With the Unity integration and some of my own …
Roguesharp.devFaronBracy/RogueSharp: - Github Plus
RogueSharp is a free library written in C# to help roguelike developers get a head start on their game. RogueSharp provides many utility functions for dealing with map generation, field-of-view calculations, path finding, random number generation and more. It is loosely based on the popular libtcod or "Doryen Library" though not all features overlap. Getting Started. Visit the …
Githubplus.comRogueSharp v4.1.0 Released - Creating a Roguelike Game in C#
2018-08-19 · 18 thoughts on “ RogueSharp v4.1.0 Released ” Andrew Hodges February 24, 2019 at 10:56 pm. Hey, been using 4.1 for a while now and I have to admit I really love all the improvements you have been putting into this.
Roguesharp.wordpress.comc# - Using my pathfinding more efficiently - Stack Exchange
2016-06-22 · Also, RogueSharp's pathfinder isn't using A*; it's using Dijkstra's Algorithm underneath, which is doing a lot of unnecessary work if all you want is a path from one location to another. (On your 200x200 = 40000 tile map, it finds a path from the source to all 40000 locations, then throws away all the paths other than the one it wants.)
Gamedev.stackexchange.comroguesharp - freesoft.dev
Toggle navigation freesoft.dev. roguesharp. olossss. Source. Created: 2015-05-18 10:52 Updated: 2015-11-24 11:12 c#. README.md What is RogueSharp? RogueSharp is a free library written in C# to help roguelike developers get a head start on their game. RogueSharp provides many utility functions for dealing with map generation, field-of-view calculations, path …
Freesoft.devroguesharp · GitHub Topics · GitHub
2021-03-18 · GitHub is where people build software. More than 65 million people use GitHub to discover, fork, and contribute to over 200 million projects.
Github.comTutorial 3 – Roguelike Map Exploration using RogueSharp ...
2014-05-30 · This is part 3 in a set of tutorials for using RogueSharp and MonoGame to create a basic Roguelike game. It is meant to serve as an introduction to the RogueSharp library. If you missed part 2 in t…
Roguesharp.wordpress.comBitbucket
Something went wrong. Wait a few moments, then try again. If this keeps happening, check the current operational status of Bitbucket Cloud at bitbucket.status ...
Bitbucket.orgroguesharp/IMap.cs at master · WildGenie/roguesharp · GitHub
Contribute to WildGenie/roguesharp development by creating an account on GitHub.
Github.comCollecting Code Coverage Metrics for .NET Core Libraries ...
2019-04-05 · Last time I talked about how I added status badges to the Readme file for RogueSharp. One of the badges was for showing the Code Coverage results from my continuous Azure DevOps build. Before you can have a badge display those numbers, you need to have a build that can actually generate and collect them.…
Roguesharp.wordpress.comRogueSharpTutorialUnityPort - freesoft.dev
Toggle navigation freesoft.dev. RogueSharpTutorialUnityPort. Olivexe. Source. Created: 2018-08-23 01:19 Updated: 2019-01-17 00:04 License: mit c#. README.md A port of Faron Bracy's RogueSharp V3 tutorial using the RogueSharp V4 code. ...
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