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- Domain created: 2010-10-04T10:21:57Z
- Domain updated: 2024-09-17T07:24:29Z
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- IP address: 185.17.43.223
- Location: Poland
- Latitude: 52.2394
- Longitude: 21.0362
- Timezone: Europe/Warsaw
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We found Websites Listing below when search with asawicki.info on Search Engine
Direct3D 12: Long Way to Access Data - asawicki.info
Sun 30 Jan 2022. One reason the new graphics APIs – Direct3D 12 and Vulkan – are so complicated is that there are so many levels of indirection in accessing data.
Asawicki.infoBlog
Programming, graphics, games, media, C++, Windows, Internet and more... ... Main Page Blog Productions About
Asawicki.infoRenderDoc
2022-01-25 · Source Code • Documentation • Other builds • Contact. RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™. Open Development. I …
Renderdoc.orgAntonina H Sawicki, Age 72 - Lives in Chicago, IL, (480 ...
Email Addresses [email protected] [email protected] [email protected] Previous Addresses 3887E E Andre Ave Gilbert, AZ 85298 Maricopa County (Oct 2011) 100 N Wolf Rd Wheeling, IL 60090 Cook County (Jun 1995 - Nov 2006) 3887 E Andre Ave Gilbert, AZ 85298 Maricopa County (Nov 2005) 100 S Wolf Rd Wheeling, IL 60090 Cook …
Truepeoplesearch.comMISC/VulkanAfterCrash.h at master · sawickiap/MISC - GitHub
2018-05-16 · MISC/VulkanAfterCrash.h. pretty much like NVIDIA Aftermath library for Direct3D 11/12. 1. In any CPP file where you want to use the library: 2. In exactly one CPP file, define following macro before that include: 3. Create object of …
Github.comSolved: Calling C DLL from Fortran in Visual Studio 2017 ...
2022-03-16 · Email to a Friend; Report Inappropriate Content; Solved Jump to solution. Dear Intel Community, I am using Intel Parallel Studio XE 2019 Composer Edition for Fortran and Visual Studio 2017 for the development of a simulation software. In this context, I received a Dynamic Link Library written in C, which I need to integrate in my Fortran project. Also, a header file to …
Community.intel.comHow to achieve highly accurate car physics such as ...
Show activity on this post. Liveforspeed is a racing simulator, there is amazing amount of realistic physics. for example, tires get warm, tire actually deforms when you turn corners. You need to play this game with a mouse at the minimum because it almost drives like the real thing. Anyhow, how does one achieve that level of physics simulation ...
Gamedev.stackexchange.comC++17 in Detail - Email Author - Leanpub
The chapters were rewritten from the ground-up and updated with the latest information. All of that equipped with lots of new examples and practical tips. Additionally, the book provides insight into the current implementation status, compiler support, performance issues and other relevant knowledge to boost your current projects.
Leanpub.comUM Law Course Catalog :: View Course - INTELLECTUAL ...
2017-08-14 · Contact Information: Email: [email protected] Phone: (305)284-8447 Office: G474 : University of Miami School of Law Office of the Law Registrar, Room A210 P.O. Box 248087, Coral Gables, Florida 33124 Tel. (305) 284-4825 | Fax. (305) 284-1793 For more information: ...
Lawapps2.law.miami.eduUnderstanding Graphs in Radeon GPU Profiler and GPUView ...
2021-12-03 · Share on email. Originally posted December 3, 2021 When optimizing performance of a game or some other program, the most important thing is to get hard data first – to profile it using some tools, to see what is happening and where to focus attention. There are many profiling tools available. When talking about graphics, we realize that GPU is really a co-processor that …
Gpuopen.comEngine RPM and wheel angular velocity - Math ... - GameDev.net
2016-03-25 · Formula that I use to calculate RPM from the axle of the wheel: RPM = (GearRatio * Differential * W * 60) / (2 * Pi) W is angular velocity of the wheel axle. My first gear ratio is 1.15 and differential is 3.5. But you have to find realistic number for these constants with appropriate engine torque curve.
Gamedev.netproblem with my text rendering - GameDev.net
2014-09-29 · Hey folks, I have an issue with my text renderer and I'm trying to solve it for days now. It's pretty hard to explain the problem. It's some kind of ghosting around my rendered text (text is rendered without aa). But have a look for yourself. [attachment=23918:app_text.jpg] [att
Gamedev.netUnique texture names for graphics profiling e.g. in ...
2017-08-21 · I would like to suggest an idea for improvement in graphics system. When I use Unity on Windows with DirectX 11 API and capture a frame using RenderDoc...
Forum.unity.comStaff – James R. Lowell School
2021-08-18 · District unveils Facilities Planning Process for District Schools. Read more here.. Bell Schedule 2022-2023 School Year: Updates, and Register for Community Forums here. COVID Information Hub (Safety Protocols, Vaccine Events, Resources & more)
Lowell.philasd.orgNo DX12 Software is Suitable for Benchmarking *spawn ...
2019-02-09 · Query DXGI or whatever on linux once a frame to profile the VRAM usage and allocation capabilities is not a issue at all. Giving back the application the total - kernel - control of VRAM allocation means go back at least to Windows XP and let the system shot tons of BSODs for tons of reasons, from mindfucked users that filled the OS with crapware, to third party …
Forum.beyond3d.comBook review: C++17 in Detail - DEV Community
2019-10-07 · Courtesy its author Bartłomiej Filipek, I was given an opportunity to read a new book "C++17 in Detail".Here is my review: When I am about to read or decide whether to buy a book, I first look at two things.
Dev.to
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